An examination of the Knightly Art of Fighting by Andre Paurnfeindt, Freifechter of Vienna, Austria, towards a clear comprehension and concise understanding thereof.
To the Sublime Magnificent Prince and Lord, Sir Matthäus of the Holy Roman See, Cardinal of St. Angelo, Papal Legate, Bishop of Gurk, Coadjuctor of the Diocese of Salzburg etc; Andre Paurnfeindt, Freifechter and his Magnificence the Cardinal's loyal bodyguard, offers his humble service.
O' Sublime in God the Father, Magnificent Prince and Merciful Lord; after a great deterioration and lack of attention became apparent to me, for this reason, in the name of impressionable youth amid daily practice, I have decided to concisely record the Knightly Art of Fighting and thoroughly explain the Zettel in order to avoid gambling, debauchery, bad company, etc. Such an explanation I wish to accredit and dedicate to your Princely Grace. With this, I prostrate myself before your Magnificence in all humility.
In short, I have formulated three chapters in which the Lore and Essence of Fighting is concisely summarized, not for the elder fencers, but for the young students, so that enjoyment and practice grows daily in them. From all of this I have briefly proposed twelve rules from which expertise, subtlety and agility can develop in you. In this way, you learn from a master of the sword or from a sworn Freifechter and not from misbegotten fencers, like when one blind man leads the other and both fall into a ditch.
If leaf and grass grew As fast as envy and hate Then sheep and cattle would have A good winter this year.
Do not let yourself scoff at these twelve rules, From them great art may sprout from you.
Whichever leg stands forward, bend it. The hind one supports the body above outstretched.
Fence upright with a straight body. Drive a powerful posture from that length.
Strike and step with one another. But set your foot against one another.
Those who chase after cuts Are not allowed to enjoy art.
Note what the flat is. Do not fence left if you are right.
Seek weak and strong Indes, note this word precisely.
Recognize soft or hard. Pursuing is your companion. 
Strike before and after. Do not be hasty to rush in.
Fence at the body from close. Do not omit the biters.
Step close in the bind. Otherwise you will be wounded.
[That which is] in front of the hand is called the long edge. Seldom guide an act of parrying to the short.
If you frighten easily, Do not learn to fence.
The first chapter teaches how one should employ expertise in the long sword, whichever is used with both hands, such as the battle sword, riding sword, estoc, and many others which I will for brevity's sake leave out.
A Zettel fencer I proclaim myself, Indomitable in Sword and Messer. In strength, weakness, short and long, I do violence to my opponent. Indes, pay attention! Understand me correctly. Hit them before they strike their position
Then I have another one on top of that. With this, my art sells quite expensively. Now I conduct my work unhindered, Right in smoothly to the body, toward the blade To make slice, strike, thrust; then right back out. If you wish to learn thoroughly, come to me.
The first resting place is named High Point or Ox as the elders will and it will be assumed hereon.
Whoever makes a descending cut at you The point of wrathcut threatens them If they become aware of it Then abscond above without concern Be strong in turn Wind. Stab. If they see it, then take it below Precisely note this. Cut, thrust, position, soft or hard Indes and before and after Without collision your war is not to be hasty Whoever hunts the war Above, will be exposed below. In all windings Cut, thrust, slice learn to apply Also with that you shall Inspect cut, thrust or slice In all encounters Of the masters, if you wish to weaken them.
The wing cut Undertake the wing cut from the upper guard or high point. The first strike to the left ear from the roof, the second from below with a step to your left side, the third strike to the head from behind.
Break If the opponent initiates a wing cut, parry the first from the roof. The second, pin down with the long edge from below and grab their sword's pommel with your left hand, then you throw them over their sword.
Wrathcut Crook and Cross, If the Eye Cocker keeps with the Parter, The Fool parries. Pursuing, Overrunning, places the attack Disengage, Suddenly withdraw, Rush through, cut off, press the hands Tilt and Turn to uncover with Slash, catch, sweep, thrust to clash with
Crown cut Step and strike through to the opponent's ear from above with the long edge. The second step and strike down from above to the right ear with the short edge. The third, strike from behind with the long edge.
Break When the opponent executes a crown cut, catch the first. For the second, situate your short edge against their neck so that they injure themselves themself.
Failer Undertake the failer from the high point. Cut short to the opponent's left ear explosively and step towards their right side with your left foot. And hammer in the second strike long to the right ear. Keep high with good
Break Cut from above from the ox in opposition to the opponent, down through the roses and land your short edge in their face. Veer off short and make a followup strike with the long edge.
About the 4 openings Know the four openings Take aim so that you strike quite wisely Without any fear Without doubt however they are situated
Breaking the four openings If you wish arrange yourself To artfully break the four openings Double high Mutate down below I say to you truthfully No one defends themselves without danger If you have understood this, They can barely come to strike, etc.
Hurling Undertake hurling from the upper guard. Cut in opposition to the opponent to their left ear with your long edge. If they parry that, act as if you will suddenly withdraw and remain on their left ear with your short edge. Suddenly withdraw and hurl onto their right ear with the flat.
Break If the opponent starts to hurl at you, let the first strike detach and parry the second down from above with the long edge so that you can pin it down or suppress it.
Shooting though You can also undertake shooting through from the high point. Cut down from above and with the short edge and inverted hand, down through the roses and into the opponent's face. Let it briefly run off and follow up with the long edge.
Break When the opponent shoots through, and will lay the short edge against you so that you cannot otherwise work, take your sword by the point and strike your cross against their head.
Iron Door The third resting place is named the iron door or the cross according to the elders.
The cross seizes Whatever arrives from the roof Cross with the strong Note your work with it. Cross to the plow Yoke hard to the ox Whoever crosses themselves well Endangers the head by darting The failer misleads Wounding from below according to desire The inverter pressures Slipping through and also wrestles with it. Take the elbow surely Dart into their stance Double the failer If one hits then make the slice with [it] Double further Stride in left and be not lax
From the roof Position yourself in the iron door with braced hands. If the opponent strikes you from the roof, thake their strike from the roof with your short edge and step after them with the long edge.
Break Conduct the failer against them. If they lie in the iron door, then they are driven out in vain and uncover themselves.
Overshooting Position yourself as before with braced hands, step in with the short edge shot over to the opponent's left ear and make a follow up strike with the long edge.
Breaking When the opponent overshoots the short edge, turn the strike away so that you come to strike against strike and the same work.
About parrying Four are the parries That severly disrupt the positions Guard yourself from parrying If it happens by necessity, it hurts you If the opponent is parrying you, Note as it arrives. Heed what I advise: Break loose quickly, cut with threat. Lodge against four regions Learn to remain upon them if you wish to finish
The second resting place is named the hanging point and is duel. Crook up swiftly Throw the point onto the hands Crook. Whoever parries well Disrupts many cuts with stepping. Cut crooked to the flats Of the masters if you wish to weaken them When it sparks above Then dismount, that I will praise Don't crook, short cut With that, look for the disengage. Crook whoever tricks you The noble war bewilders them Such that they do not truthfully know Where they are without danger.
Hanging point The hanging point lands with the right foot forwards, like in the figure, with the flat below the face, entering short; and parry high whatever strike that will be struck from the roof. Let it run off short and follow up with a strike long.
Break Drive the right foot forwards from the right side. If the opponent lies still in the hanging point, position the short edge on their right ear so they are not permitted to suddenly withdraw and wherever they do withdraw, they uncover themselves.
Counter break Whenever the opponent positions the short edge against your neck, twist your hands with your sword and bar them from above with the long edge and grab their pommel with your left hand and throw them over their sword to the left side.
Whichever one now lives on the ground, They will be disgraced by no one.
Four positions alone Defend from those and eshew the common Ox, plow, fool, From-the-roof are not dispised by you
According to the old art, but according to our exquisite new art we have different names, but nonetheless is one idea. High point, Hanging point, Iron door, Plow. They are manifold.
Overgripping You can also undertake overgripping from high point. Reach over your cross with your right hand into the blade such that your finger stands on the blade. If the opponent initiates a strike, strike in opposition to them with your strong such that you overwhelm their sword, keeping threat and suddenly withdraw your flat against their right ear and veer high into your act of parrying.
Break When the opponent overgrips, falsely offer them a strike and suddenly withdraw short, make a follow up strike long or else break it with a failer or a crown cut, etc.
REMAINING Position yourself in the high guard or high point, and cut to the opponent's left ear with your long edge, and act as if you will suddenly withdraw, but remain against their left ear with your short edge, thereafter suddenly withdraw and make a follow up cut with the long edge.
Break When the opponent remains with their short edge against your right ear, remain on the other side as well. If they indeed pull away first, then they strike themselves the same way.
Splendid! I have already figured out myself how To displace to both places I preserve the before, yet not too long. The openings will be wide open to me. No position will be good for you. I hit you in the after from a carefree spirit. With it, I come swiftly to work Just you wait until I bind you up first.
About overrunning Whoever takes aim from below Overrun it, they will be shamed. When it clashes above, Then dismount, This I will praise. Make your work Or press hard twice.
Triangle Position yourself with braced hands in front of your face. If the opponent strikes the buffalo from high point, twist your hands up from below and step into a false step and shield yourself short such that they roll down your flat, thereafter make a follow up strike long with a step
Break When you have overcommitted yourself striking at your opponent, rise up with your pommel so you are also shielded. Let them roll down as well and work with them according to advantage.
About Displacing Learn to displace Skillfully disrupting cuts and thrusts Whoever thrusts at you Their point breaks From both sides You will hit every time, if you step.
Rushing through Rush through, let hang Grab with the pommel if you wish to grapple. Whoever strengthens against you, Remember to rush through during that.
Rule Remember whenever you initiate a thrust, that you always wind your sword under your right shoulder using the pommel when you hit with your point.
About Disengaging Learn to disengage From both sides stabbing sharply with it Whoever binds upon you Disengaging surely finds or slices the opponent
About suddenly withdrawing Tread close in binds, So that withdrawing suddenly gives good finds. Suddenly withdraw. If they engage, suddenly withdraw again. That does them harm. Suddenly withdraw all engagements If you wish to make a fool of the masters
Combat Play Position yourself against the opponent as before. Grab the middle of your sword's blade with your left hand and thrust towards their face so that they must shield themselves and carry off your thrust. Follow them with a step and release your left hand from your sword. Reach across both of their hands with your pommel and position your edge against their neck and position them into the weak so that you throw them.
Beak When the opponent has lodged their sword against you and and will throw you, release your right hand from your sword and shove their left elbow from below so that they must turn themselves.
Play If the opponent has lodged against your chest, take hold of their sword with your left hand forward by the point and thrust your sword behind their left leg and press against them with your chest and with your left hand against their chest, shove them back backwards over your sword.
About pursuing Learn to pursue Twice or slice into the weapon Two as well to the outside Your work begins thereafter And inspect the applications Whether they are soft or hard Learn to feel Indes, this here cuts sharply Pursuing twice, If on connects, make the old slice with it.
Plow The fourth resting place is named the plow. Whatever the buffalo strikes at you, step into the triangle with the right foot and shield yourself short with your flat such that they roll off. Thereafter follow them with your left foot and make a follow up strike with your long edge.
Break When the opponent parries you and have overcommitted yourself attacking, yank your pommel upwards so that you are well covered and let them roll off of it in the same way conceived in Hildebrand or Lightning cuts.
About cutting off Sever the hard ones From below in both applications Four are the slices Below two, above with it.
Play When you find the opponent in plow, overshoot them, be it with your short or long edge, before they come to their work. In this way, you bar them from neither yanking back nor striking. This will not fail you if you seize them in their resting position.
About the cockeyed cut The cockeyed cut breaks inside Whatever the buffalo cuts or thrusts Whoever threatens to change, The cockeyed cut robs them of it. Cock an eye. If they short change you, Disengaging defeats them. Cock an eye at the point Take the neck without fear Cock an eye at the top of the head If you wish to ruin the hands
The short and long are my reservoir They safeguard me at all times Out of which, I drive all my work Strong to the blade, smooth to the body Therein I can perceive your strength I break yours from that moment on with weakness. Settle yourself down, pay attention right quick To what my master has taught me.
About withdrawing suddenly Tread close in binds, So that withdrawing suddenly gives good finds. Suddenly withdraw. If they engage, suddenly withdraw again. Do work that does them harm. Suddenly withdraw all engagements If you wish to make a fool of the masters
About binding up If the opponent binds you up from above, examine whether they lie hard or soft. If they lie hard, then wind down through the roses towards their face, onto their left ear, so that you wind out their sword and uncover them with it. But if they suddenly withdraw and strike, veer up into your act of parrying.
Break If the opponent binds you up from above, and lies firm such that they will not allow you to withdraw, lift your pommel upwards and let the point go in in between their hands and yank towards yourself so that they must let go.
Wrenching out If the opponent binds you up, and lies firm in the bind up against your sword, reach over both of their hands with your hilt and wrench down towards yourself, with this you uncover them and strike.
Regarding the slice, trust me against your strong. Yet remember doubling. This window can occlude well. If you wish to please me, undertake your work.
About the part cut The part cut Is a threat to the face With it's turn The chest is yet endangered. Whatever comes from them The crown removes. Slice through the crown So that you break it beautifully and hard Press the thrusts By slicing withdraw it
About rushing through Rush through, let hang Grab with the pommel if you wish to grapple. Whoever strengthens against you, Remember to rush through during that.
About the speaking window Make the speaking window Stand freely, watch their situation. Strike them so that it snaps, Whoever withdraws themselves before you. I say to you truthfully No one defends themselves without danger If you have understood They cannot come to blows
A play When the opponent lies before you in the speaking window, reach over their hilt and between their hands with your pommel and latch onto their hilt with your left thumb and pull toward yourself so that you uncover them and strike them with that.
Another When the opponent lies in the speaking window, position your self in exactly the same way. If they will not work shove them with your left hand on their right hand such that they turn themselves and uncovers them with it.
About hanging Two hangings emerge From the ground out of each place In every foray Cut, Thrust, Position, Soft or Hard
About hand pressing Turn your slice To flatten, press your hands
A play When the opponent lies in the speaking window, position your self in the same way as well and reach over your sword with the fingers of your right hand and latch their sword to yours. With that you press their hands.
When you find the opponent in the speaking window or crosswise cut, reach over their right hand up from the outside with your left hand and position them into weakness with your left foot to the outside, across their right knee pit and draw them away from you so that they must let their sword drop.
- lit: foot
- alt: vehicle, path
- alt: flesh wounds, tag hits.
- alt: points, ends